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The game consists of a race among participants, who are represented onscreen by an animated character.
Participants use real canoes equipped with sensors, buttons, and monitors, and, in order to advance, must row and move the oars as if they were in a canoe race. A proprietary multiplayer engine connected to the canoes captures the intensity of their movements and the game application processes these movements assigning them to the speed of their animated characters and making them advance towards the finish line. This solution can also operate as an individual game.
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